![]() ![]() If you don't have the resources to use client-server, then don't add a huge competitive element to your game. And, for a smaller indie developer, might not be worth it.īefore you start developing any multiplayer mode, you should be thinking about how you're going to host them. The game itself and the multiplayer session. If you choose to go down that route, remember that you'll now have two different code bases to manage. Likewise, if you've only got two people playing together, it might actually be faster to connect them directly than rerouting through a client-server.Ī client-server adds complexity. Hell, if they want to turn on god-mode, who's it hurting?īefore you start developing any multiplayer mode, you should be thinking about how you're going to host them If you've got four friends playing an RPG together, it probably doesn't matter too much if one player has an advantage or if they all decide to cheat a little. Peer-to-peer is ideal for smaller, cooperative games.
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